201 cards found.

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fourth Edition Foreign Black Border (Uncommon)

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Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Magic Online Theme Decks (Common)

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Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.



Color Identity: U,Blue
Printings:
Magic Online Promos (Uncommon)

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Aladdin's Lamp

Artifact {10} (10)

{X}, {t}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Illus. Mark Tedin


Color Identity:
Printings:
Summer Magic / Edgar (Rare)

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Ashen Firebeast

Creature Elemental Beast   6 / 6   {6}{R}{R} (8)

{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Odyssey (Rare)

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Ashnod's Transmogrant

Artifact {1} (1)

{t}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Ashnod found few willing to trade their humanity for the power she offered.

Illus. Mark Tedin


Color Identity:
Printings:
Fifth Edition (Common)

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Balduvian Conjurer

Creature Human Wizard   {1}{U} (2)

{t}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
"The very lands of Balduvia are alive."
—Arna Kennerüd, Skyknight

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Ice Age (Uncommon)

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Barbarian Outcast

Creature Human Barbarian Beast   2 / 2   {1}{R} (2)

When you control no Swamps, sacrifice Barbarian Outcast.
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
—Cabal surgeon

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Torment (Common)

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Battle Squadron

Creature Goblin   * / *   {3}{R}{R} (5)

Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

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Beacon of Creation

Sorcery {3}{G} (4)

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
A chorus of life heralds the arrival of Mirrodin's final sun.

Illus. Mark Tedin


Color Identity: G,Green
Printings:
Fifth Dawn (Rare)

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Belbe's Portal

Artifact {5} (5)

As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {t}: You may put a creature card of the chosen type from your hand onto the battlefield.

Illus. Mark Tedin


Color Identity:
Printings:
Mystery Booster (Rare)

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Brothers of Fire

Creature Human Shaman   2 / 2   {1}{R}{R} (3)

{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Common)

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Browbeat

Sorcery {2}{R} (3)

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

Illus. Mark Tedin


Color Identity: R,Red

Cage of Hands

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.

Illus. Mark Tedin


Color Identity: W,White
Printings:
Commander Legends (Common)

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Cave-In

Sorcery {3}{R}{R} (5)

You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.

Illus. Mark Tedin


Color Identity: R,Red
Printings:
Mercadian Masques (Rare)

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Celestial Ancient

Creature Elemental   3 / 3   {3}{W}{W} (5)

Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."—Josuri

Illus. Mark Tedin


Color Identity: W,White
Printings:
Commander 2015 (Rare)

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Chaos Confetti

Artifact {4} (4)

{4}, {t}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
And you thought that was just an urban legend.

Illus. Mark Tedin


Color Identity:
Printings:
Unglued (Common)

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Chaos Orb

Artifact {2} (2)

{1}, {t}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Illus. Mark Tedin
This card is on the reserved list.


Color Identity:
Printings:
Unlimited Edition (Rare)

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Formats:

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Bummer

201 cards found.